Magic Game Editor
Magic3D Engine 1.0.0
Entirely built using standard C and C++ portable game engine with focus on mobile devices, but also including support for Windows, MacOS and Linux.
Native support for OpenGL and OpenGL ES, but you can implement your own renderer.
2D and 3D Objects.
Native support for iOS, Android, Windows, MacOS and Linux, but you can port to other platforms.
Visual Editor for Windows, MacOS and Linux.
Multi-touch, Accelerometer and Gyroscope.
Integration and full access to the Bullet Physics API.
Integration and full access to the Lua Programming Language.
Integration and full access to the Enet library.
Shaders and Effects:
Vertex and Pixel lightning system.
Dynamic Shadows(ESM) and Shadowmap.
Render to texture.
Halo and Lens Flare.
Screen space distortions.
Toon shading with border detection.
Models: Collada (.dae)
Textures: TGA, PNG and PVR (iOS Only)
Create macros to automatic click or type keys in games and applications.